AI Insights · Timothy · April 2022
Top Down Games Performance in Kuwait, Q1 2022
Explore the performance of the top 5 top-down games in Kuwait during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 top-down games in Kuwait showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps experienced a steady rise in weekly revenue, peaking at around $218 in mid-March. Weekly downloads saw a significant increase early in the quarter, reaching nearly 4.8K in mid-January before stabilizing around 3.6K towards the end of March. Weekly active users also showed a consistent upward trend, starting from about 26K and reaching over 36K by the end of the quarter.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC had a notable fluctuation in weekly revenue, with a high of approximately $82K at the end of January and a lower point of around $34K in mid-March. Weekly downloads peaked at about 4.8K in late January, then saw a gradual decline to around 2.8K by the end of March. Active users remained relatively stable, averaging around 62K throughout the quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. showed a consistent weekly revenue, averaging around $560, with slight fluctuations. Weekly downloads peaked at approximately 4.5K in mid-January but declined to about 2.3K by the end of March. Active users also saw a decrease, starting from around 28K and ending the quarter at roughly 27K.
8 Ball Pool™ by Miniclip.com displayed varied weekly revenue, peaking at about $11.4K in late February. Weekly downloads remained relatively stable, hovering around 3K throughout the quarter. Active users fluctuated slightly but maintained an average of around 74K.
Lastly, Merge & Fight - Dinosaur Game from HOMA GAMES, which was released in mid-January, saw a significant rise in weekly downloads, peaking at around 6.4K in late February before gradually declining to approximately 3.9K by the end of March. Weekly revenue showed a modest increase, reaching around $112 by the end of February. Active users peaked at about 10.7K by the end of February and remained stable around 8.4K towards the end of March.
For more detailed insights and further analysis, visit Sensor Tower.